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The Creative Complexity Rating

Now I'm not much for gaming. Not that I don't enjoy it, but because I don't seem to have the time to feel relaxed while playing. However, my sons, like most kids, are quite into them, and my oldest is pretty darn good too. However, when I say he's good, I don't just mean his fast on the controls or a good aim when targeting something, I mean he "really" enjoys a challenge.

What we've found is that game developers clearly define challenge differently. Some define challenging by how many bullets you need to shoot to take something down, while some define challenging by the creation of puzzles and interactive events one can perform to achieve a goal - while even having the gamers interaction impact their life's moral status and how their past actions impact their future (many of you know this in life as Karma).

To this my son and I have come up with a new rating for games, we call it the "Creative Complexity Rating". While some games like Call of Duty have a rating of 2 or 3 some games such as Fall Out we give an 8 or even a 9. These are the games that my son finishes, puts down for about a month, and then goes back and plays again - and with each game play finds new and interesting events and interactions. Gaming clearly tells a great deal about a person and we wish I could find a group to join based on our new "Creative Complexity Rating" to more easily find games of this design.

Additionally, I particularly appreciate that many developers interleave a real life message into the root of a game. For this, I suggest you play something like Fall Out or Lost Planet to see what I mean.